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Finished up the full game and it is definitely neat. I'd basically describe it as a pathfinding puzzle game (i.e. one has to find the right path through the obstacles to activate and reach the exit) where the default "move two spaces at a time" deal sort of breaks the stages up into "on" beat and "off" beat tiles (it's not musical but that's the best way I can describe it) that one has to switch between to activate everything while avoiding the various obstacles and such that get added over the course of the game.

I'd say it is a bit longer than it probably needs to be, but I also played every puzzle in a given world even though it isn't necessary so I'm at least partly to blame for that. Still overall I'd have to say it is rather well done.

Thanks so much for the kind words and checking out my game :)
I actually totally agree it's too long (now that I've had 3 years of hindsight since release haha). I think the game is too long and a little too hard for what it is. I'm pretty happy with the base concept and largely the difficulty curve but I think I could have done more to cull down to only my very best puzzle ideas. I'm really glad you enjoyed it enough to do all of the optional puzzles though! I'm especially proud of how some of those turned out. 

Thanks again!

Yeah some of the optional and later in each world puzzles had some very neat interplays between all the elements that made me have to step back and work out the logistics of how it'd all eventually work out. Near the end in particular there was one where you had to lure out the pogostick looking things through electrical barriers and then send them off to power up those tiles that need charges, but it also powers up lasers when they do so that was both rather clever and close to driving me nuts for a bit :)

There was one... well not criticism but something I wanted to point out that I forgot to last time, and that is that I didn't realize it noted the world number in the bottom corner of the screen when in them until I was through five of them (I think they pop up on a delay?). This was how I learned that the second to last world I played through was #3 so I'm not sure if Limiter was designed with nonlinear play in mind but one can accidentally manage to do so fairly well :P

Yep, it's definitely intentional that you can tackle the puzzles/worlds in a lot of different orders. Not totally ANY order due to how the map works, but I wanted players to be able to get stuck on a puzzle or mechanic and go try some other puzzles while they let the solution to the first one simmer. I absolutely should have made it more prominent that it was intentional though LOL, definitely agree you can go the whole game without even noticing the worlds have numbers.

Game seems like it has potential but the version uploaded to itch only has data for the first two chapters, stepping onto the overworld icon for the third drops you into an endless void and when I check the folder contents there is no data for anything beyond those chapters. It is also only 30mb, compared to the 89 mb the steam version is listed as (which is the same price as here and also lists 7 chapters).

Thanks so much for bringing this to my attention. I've just fixed the issue and replaced the version of the game here on Itch with a fully featured one. Please redownload and let me know if you continue to have any issues.


Best Regards,

Alex

Redownloaded, this version seemingly works properly, thanks for taking care of this!